![]() I cannot get over how the pathfinding looks 100% identical to Emperor, especially in the reliance on road blocks, and the way the workers move about. I wonder if someone were to deconstruct the code from this if they would find actual copy right infringement. The textures have less detail, the game crashes like crazy, and a lot of the balancing, like giving more leeway when a serviceman misses a stop, are left right out. I understand taking an idea and expanding upon it, but how does this expand? In what way at all is it different from Emperor? It looks like, if anything, it has slightly less. The growing seasons, the crumbling, the exact upgrade paths, the way you distribute resources to your civilians, the end game industrial production, the specific type of storage sites, the kind or resource extraction, the exact look of roads, the entry point for workers, the animations of everything, everything about this game just screams "ripped off." However, the mechanics and art style look almost identical, with only a thematic difference - the way the people walk, the type of decorations, the specific buildings like the maintenance tower. ![]() ![]() I've not heard anyone else make the connection to that particular Impressions game, but to the overarching ideas instead. His ideas ushered in a new era of electronic entertainment and sparked the home video game revoluti. ![]() I wanted to write this because Lethis resembles my favorite city builder of all time, Emperor: Rise of the Middle Kingdom, a bit too much. It all began with Ralph Baer, the Father of TV Games. ![]()
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